Monthly Archives: July 2022

See, this is why people go to school, I guess

Finishing the last (fingers crossed) edits on Book 3 and brainstorming for Book 4 (i.e. a direct sequel to book 3, not Strangers). And by “brainstorming” I mean noting all the loose ends / unfinished business in book 3, and looking at where all the characters are, what their goals are, and how their goals might clash and intersect.

Except I mentioned this in passing in a “how was your week” thread on a writing forum, and the group reacted like I’m attempting to walk backwards up Mount Everest while juggling chainsaws. Are you… are you not supposed to figure out character motivations? Like… how do you not… figure out character motivations?

I went to school for science, okay. I know things about outdated research technology and botany and sometimes, when I can remember them, names of bones and shit. They did not tell us how to write a novel outline in science college. That would have been completely counterproductive, you see. I learned how to write a research paper, with an abstract and charts and whatnot. That does not come in handy these days.

I truly and completely don’t know what I’m doing wrong. It sounds like most people were losing their heads over the fact that I had something like 20 characters in book 3. I’m pretty sure I had 20 named characters in book one. That doesn’t seem so extreme? Two narrators plus their families / love interests / inner circles is like 10 characters right there, and then there are side characters, antagonists, etc. I could name 20 people I know IRL easily, and I’m a dang hermit? I feel like I’m losing my mind. I need to set this down for a bit.


Probably not helping my mood is the fact that I followed up Chicory with a replay of Night in the Woods, a game I rabidly love and relate to, but that taps into a weird, depression-adjacent headspace. Which is one of the reasons I love it! But, you know. That plus being in an off mood can be an odd combination.

(I grew up in a town about two notches more urban than Possum Springs, in the same region it was based on. We had a big strip mall and a medium-sized hospital, and one heavy industry had managed to hold on through my childhood while a lot of nearby towns had lost theirs. But, well, a lot of things in the setting and the story feel very real, in a way that I just don’t see that often.)

(We lived there till I was midway through college, then moved a bit closer to the city. I went back to visit family who still lived there, but didn’t rove around much otherwise. Now I don’t have any reason to. But I still have dreams about riding bikes through it. Go figure.)

(A cursory Google search suggests that the plant is still open in the year of your lord 2022, somehow??? Wow. Wow. )

Anyway. Go Smelters.

[Edit: On the plus side, the “sign up for update emails” widget is now fixed. I … don’t know how long it was broken. Huh.]

Something something learning experience

It’s July, the gooseberries are ripening, so self, START WEARING GLOVES for the love of all that’s good and holy. Every time I go out to harvest I’m like “oh, I’ll be careful” and come back in looking like a pack of cats went to town on my arm, because it’s a big overdue-for-pruning maze of extremely thorny stems with berries hidden underneath. But after all that I have berries to show for it, so. Um. Let’s call it even?


All of the beta reads are done, except for the very last read-through requested by my spouse. All were fantastically helpful, and I’m making edits based on recurring comments and good ideas all around.

Currently, that means weeding out the pack of side characters, combining six characters into three by cutting the three that had the least to do. It’s gratifying because I always enjoy editing, but it’s also a strange feeling to go through a story and make some of the people in it not exist. Like, they used to. I gave them lines and names and a little bit of backstory. But in the end they didn’t contribute much to the plot, and so when it’s done… they were never there at all.

I’ll probably recycle the names and concepts for later stories, especially if we come back to this setting. In the meantime, their bits in the story are being handed off to the other three side characters. Which is strengthening the remaining three, I think. It should be interesting to see how that works. I haven’t really tried it before.

Still aiming for the end of August as my personal goal, and I think I can make it. Onward and upward.

The summer of awkward midcentury secrecy

Just noting that I still exist, on another editing break and working on the side project The Strangers’ Crossroads which… may be a thing. It’s nearly 50 pages in now, so it seems to want to exist. I do enjoy that phase of the story where both narrators are truly unbearable human beings, see also the first half of Healers’ Road.


Taking one thousand years to get through Chicory because I am very bad at it; I think I’m just not suited to the Switch stick controls with this game. Oh well. Not the game’s fault. I’m constantly lost and skipping a lot of the optional puzzles, but enjoying it enough.

(I named my character Coffee without realizing that they were an apprentice / replacement to a character named Chicory, which, among other things, is a coffee substitute. Irony? Ha.)


I convinced my spouse to start Spy x Family once we finished Villainess, and let me tell you, the internet is correct: this show is fucking excellent. After watching Villainess fall apart in its second season, I still brace myself for disappointment down the road, but so far? No notes. OK, except that I have found out that it’s pronounced “spy family” and may continue to call it “spy ex family” because I think that’s more entertaining.

One note, then. Also I hate Yuri after 1.5 episodes, but the story has not yet expected me to sympathize with him, so that’s fine. I just got out of two shows in a row with stupid incest plotlines; get this shit off my television please and thank you.

Other than that? Chef’s kiss.