Monthly Archives: April 2022

The light at the end of the tunnel

Still at it. Big Dramatic Scene is done. It’s far, far, far too long, but I will worry about that in the next round of editing.

I think this draft might actually work? It will need some tweaking and edits, especially to carve down its 150K+ word count, add more descriptions (blank white room syndrome strikes again), and make sure all foreshadowing is retroactively included. But… I think it will work. I think we’re actually going to see this thing released eventually.

Huh.

(Yes, epic fantasy is routinely longer than 150K. That’s fine. Books 1 and 2 came in around 130, though, and I don’t want to overshoot that with 3. Even that’s a lot for a series where nothing happens.)

On to the denouement. — Though now I am questioning the very little I know, because the definition of “denouement” I’m getting from the internet is opposite what I learned as a wee sprout. I learned that the denouement comes AFTER the climax, i.e. “ah, at last the kingdom is saved. FOR NOW…” Google is trying to tell me that the denouement IS the climax, which I thought was only the case if you’re writing a cliffhanger.

Can you tell I have studied writing for a total of… like, one elective in high school and comp 101 in college

oops

Still going.

Finally faded out the header image so that the title and subhead are halfway readable. Only took… three years?

Still working on Big Dramatic Climax after a week. It’s long. My plan is to write out all the moving parts I can think of, and then come back and prune until it feels zippy enough. Trying out multiple narrators in sections to try to capture that chaotic, “too many things happening at once” feeling. We’ll see how that goes, too.

Otherwise:

Finished the Perfection run of Stardew Valley. The end content was cute, and I didn’t get too bored in all that time, honestly.

Started the Switch port of Final Fantasy IX. That was the last FF I played when it was new, I have not played it since, and I remember hardly anything about it beyond the character designs and some shreds of plot. It landed in a very… idiosyncratic… period of my life, and I’m trying not to think too much about that. Twenty years is a very long time. If I hardly recognize myself now compared to myself then, that’s a good thing.

[edit: omg though, ~2000-2001 is also when the first bits of worldbuilding and character started to come together for what would eventually be *gestures broadly* all of this. I would lie down but I have things to do]

You know what else is a long time, 6 years, so I’m going to get back to working on book 3 before it’s old enough to vote. Yeesh.

Lightning. Bottle it.

“To get unstuck and fix this last act,” I said to myself, “I need to tie together the plot threads up to this point, use an external threat to force the rivals to work together without making it come completely out of left field, and let the narrators exercise what they’ve learned up to this point in their growth arcs. Seeding ideas for potential sequels wouldn’t be so bad either, as long as it isn’t obnoxious. So…”

Three brainstormed ideas later and I had one so obvious that I’m mad at myself for not thinking of it sooner. Ten pages of outline / summary / links to Wikipedia after that and we have a road map. Started writing it on Saturday.

Some people can come up with this stuff without writing dead-end drafts for years, but you know, practice, etc. Also, I can only work with what I’m able to do.

I think I also have a new direction for Strangers, the potential project after Healers, that would get more magic into the story (something I’m insecure about) while staying true to the characters and the theme of that story.

What is HAPPENING here. It’s about to make me paranoid about another shoe dropping. Well, time to write down all these ideas and ride the wave.


Entertainments: Up to what seems like the last arc of Dear Brother, stopped for a bit because I want to hear AF‘s commentary. Gameswise, almost done with that 100% completion run of Stardew Valley on the Switch; finished 2064 on PC and will probably pick another game from my PC backlog after writing today. Started Monster Prom on Switch, which is gleefully, unapologetically ridiculous. It seems nearly impossible to 100% complete that thing, so I will likely keep doing runs until it starts to feel repetitive and then move on. I’m not very good at it, mind you; I’ve succeeded three times out of probably 15 runs. Haha.

Meanwhile, since January I have gotten hooked on Ring Fit Adventure? I’ve played exergames fairly frequently since the mid-oughts, and this one is… actually fun AND challenging AND has a lot of variety? With this thing and the treadmill we got about six months ago, I don’t really miss the gym? Huh.

Game notes, April 1

I don’t do April Fool’s Day; this is just a post that happens to be on April 1.

Looking for a break from Stardew Valley*, I started and played what seems like >50% of Unpacking this evening.

I was lightly spoiled to the progression of the story and one particular level by the review that led me to try it, but since my husband was in the room while I played most of it, we still had the opportunity to grumble things like “fuck that guy. I think he’s a P90x bro. At least he likes Queen. Ughhhh the underwear” out loud. (did I fix that? yes I did. fuck that guy and his fancy everything)

Paused for the night two levels after Fuck That Guy. Will probably play through the rest tomorrow sometime.

A couple of weekends ago I played through another game in two sittings, Donut County, a.k.a. Reverse Katamari Damacy. Enjoyed that one too. Still listening to the soundtrack. Which I will do as I start tonight’s writing. Three-day streak! Aiming for a solid week to start out.

* I’m nearing the end of a 100% completion run for the first time, and realized I had lost an item I needed one game-month after the only day when I can purchase it again. So I’m just bopping around, doing whatever and racking up money until the calendar rolls back around. It’s… beginning to get boring. Hence breaking it up with another, shorter game.

[edit, next day: yep. finished. the game about taking things out of boxes made me cry, y’all. But I’m a bisexual anime watching / tabletop gaming / fantasy reading / ukulele playing / plant growing nerd who has moved ten times in their life and loves piecing things together from context, this game was aimed directly at my face. what do you want from me. Also I’ll cry at a lot of things, this isn’t a secret. so yes, that was sweet and satisfying. good times.]