Grab bag time

  • Punched up the Healers’ Road description for the first time in basically ever. The sale last month didn’t accomplish much, so my takeaway lesson is that something is probably wrong with my cover or blurb (description). The blurb is easier for me to fix, so I’ll start there. We’ll see! (I hope it’s not the cover; I love the current cover. It’s a kill-your-darlings situation, and I didn’t even make it.)
  • Also brushed up the Healers listing page on this site with covers and a few wording tweaks.
  • Via animefeminist.com, I enjoyed reading through several of the articles linked at This Year in Videogame Blogging: 2023.
  • In particular, while I wouldn’t go entirely as far as the author here, this article gets at a lot of my discomfort with the cozy genre in both fiction and gaming: Comfort is a weapon

It’s unfair to generalize and I know that, but I’m still haunted by the reaction of the Stardew Valley fanbase to suggestions from other fans that it would be nice if the idyllic small-town setting had more people who looked like them in it. The fanbase’s reaction was: This is supposed to be a safe, happy, idealized world. Having people like you in it ruins it.

I think about that a lot.

I was also reminded of an exchange I had about cozy fantasy. A fan of the genre said that they liked stories about running businesses because they enjoyed cooking and crafting. Puzzled, I asked why you can’t also cook and craft without selling what you make, for friends and family, say. They didn’t understand what I was talking about.

I think about that a lot, too.

I think about the townsfolk in House on the Cerulean Sea, genteelly howling to destroy anything that seems awkward or uncomfortable, because their comfort matters more than other people’s lives.

I think too much.

Anyway, thought-provoking article, is what I’m saying. And hey, all that said, I still read cozy fantasy (alongside other genres) and play cozy games (ditto). And I keep tilting toward flower-picking and cooking in noncozy games that I play, besides — I’m several hours into The Legend of Zelda: Tears of the Kingdom, and my favorite aspect is all those depots of building materials scattered around the landscape. In context, they exist mostly so the player can put together more rocket-powered killdozers, but I like their in-story purpose as a sign of rebuilding. Sure, they’re an advertisement for that goofily culty construction company up in Tarrey Town, but they’re also a reminder that the kingdom is trying to pull together after the disaster.

Don’t get me started on the Chosen One thing; that’s a rant for another day.