Things you’re supposed to do

For once, my natural procrastination and laziness dovetailed with something you’re actually supposed to do: to put down a draft when it’s done and let it drain out of your brain for a while before you edit. A couple of days ago I realized I had a batch of songs stuck in my head that I often listened to while working on the draft, and I decided to take that as a sign from my subconscious that it was time to start again. Was it? Probably not. But why not.

Besides, I’d developed a habit of practicing ukulele and then writing, and when I finished the latter I stopped doing the former. Which isn’t great. Kind of lost the calluses, mostly. But I can still play, so that’s nice.

I’m embarrassed about taking up an instrument when I did, i.e. late April 2020. It seems like a facile, grind-culture / productivity-hack thing to do, and that is absolutely not why I did it. But I can’t prove that, and it still looks bad from the outside. Which is unfortunate. It was interesting to learn a stringed instrument, and I really enjoy it. If, someday, I can actually play and sing “(Nothing But) Flowers” at the same time, I’ll feel like it was an endeavor worth not being embarrassed about. Not there yet. Someday.

Meanwhile, I spent most of my leisure hours on a new version of an old-school time-suck, Story of Seasons: Pioneers of Olive Town on the Switch. Harvest Moon / Story of Seasons is an old favorite, and I’ve enjoyed this installment so far. It’s cute. The script is well translated. There’s enough to do, and no plot railroading the player along. Not perfect, of course; it’s Inventory Management: The Game, and the whole maker-machine thing is goofy. (Did I not just get tired of that mechanic in the first two-thirds of My Time at Portia? I believe I did.) And whyyyyy can I not clip through my farm animals COME ON. But it still has that advancement loop that sucks my brain in and wraps it up like a Thundershirt, much like all the other games of its ilk that I’ve played for coming up on 20 years. It works on me. It just does.

(Someday I might write myself a big long rant about farming sim games and the kind of pastoral fantasy they often end up espousing — “city bad country good”, etc. — and how it feels like my work can slip into that mode even though I don’t intend for it to, and my many issues with that kind of polarized thinking and why I Love Cities Actually… but not today.)

And now it’s time to scale back the games and get on with editing the draft of book 3, now that book 3 is no longer playing in a loop in the back of my head. The beta readers have it, and Godspeed to them; it’s at least shorter than the second one. We’ll see what they say, and in the meantime I’ll work on line edits, my favorite (zero sarcasm).

We’re still here. I’m glad of that. Back to it.